About this project


Jimbo and Dimbo's Space Adventure, is about a First-Person-Shooter, co-op and puzzle adventure. The theme is about cooperation. The game can not be beaten as lone player. So together we are all strong with Jimbo and Dimbo!

Project Info


  • Main Roles: Systems and Time event system programmer
  • Duration: 4 weeks
  • Team Size: 10
  • Unity 2022.2.4f1 - C#

Pooling System


In the initial stages of development, our aim was to craft a game that truly stood out from the crowd of other projects. The inspiration for this endeavor struck me when our teacher revealed a novel enemy spawning and management system. It was a fresh and exciting concept that I eagerly embraced, setting the course for our project's distinctive approach.


Day and Night Cycle event System


This marked an exciting turning point for me. I took on the role of one of the programmers responsible for implementing a Day and Night Cycle. This cycle not only adds a dynamic element to the game but also serves as the backdrop for spawning enemies integrating seamlessly with the EnemyPool script.


Summary


I found myself much more comfortable working on this project compared to the previous one in Unity. It seems I've leveled up a bit in my skills.

The experience was enjoyable as I collaborated closely with my group members. We worked together, reaching out for help and assistance when needed. My motivation to improve my craft remained high throughout the project.