Jimbo and Dimbo's Space Adventure, is about a First-Person-Shooter, co-op and puzzle adventure. The theme is about cooperation. The game can not be beaten as lone player. So together we are all strong with Jimbo and Dimbo!
In the initial stages of development, our aim was to craft a game that truly stood out from the crowd of other projects. The inspiration for this endeavor struck me when our teacher revealed a novel enemy spawning and management system. It was a fresh and exciting concept that I eagerly embraced, setting the course for our project's distinctive approach.
This marked an exciting turning point for me. I took on the role of one of the programmers responsible for implementing a Day and Night Cycle. This cycle not only adds a dynamic element to the game but also serves as the backdrop for spawning enemies integrating seamlessly with the EnemyPool script.
I found myself much more comfortable working on this project compared to the previous one in Unity. It seems I've leveled up a bit in my skills.
The experience was enjoyable as I collaborated closely with my group members. We worked together, reaching out for help and assistance when needed. My motivation to improve my craft remained high throughout the project.